The web is everywhere – and we shape it. It’s culture, baby! The Arts & Culture track at #rp17 was all about digital art, cultural policies, net activism and education. The most prominent topic: virtual reality (VR) and all the things it makes possible. A look back.
At the moment Virtual Reality still feels like a game with imaginary parallel worlds. But technology journalist, Luca Caracciolo predicts that it will become ever more integrated into our daily lives – and reminds us that humans have been living with imaginary worlds for centuries.
- Media Convention-Eine Rundumsicht in die 360°-Videoproduktion. Dieser Workshop bietet die Möglichkeit nicht nur aktuelle Kameramodelle auszuprobieren, sondern klärt auch über die gängigen No Go's bei der Motivauswahl, etc. auf.
- Arts & Culture-In this session award-winning film director Ng’endo Mukii will talk about her virtual reality film ‘Nairobi Berries’ and give us an insight into the filmmaking/VR scene in Africa. The session will be introduced by the European Film Market of the Berlinale, which hosts a platform for collaboration between the African and the international film industry.
- Love Out Loud-“Auf der Schattenseite” is a VR experience created for International Justice Mission, a NGO that frees modern slaves worldwide, providing follow-up care and empowering local policemen and lawyers. In a reconstructed brothel we are sending the visitors virtually to India to be confronted with a young girl in forced prostitution.
- sub:marine-Unsere Ozeane werden durch die Kraft unzähliger kleiner Wasserwirbel beeinflusst. Vergleichbar mit den Zahnrädern eines Uhrwerks greifen sie ineinander und wirken sich auf das weltweite Klima und das Leben im Meer aus.
In dem crossmedialen Projekt „Uhrwerk Ozean“ stellen Küstenforscher des Helmholtz-Zentrums Geesthacht (HZG) die Erforschung von kleinen Meereswirbeln vor. Neben der besonderen Wissenschaft ermöglichen sie einen immersiven und breit gefächerten Zugang zu ihrer Arbeit.
- Arts & Culture-Two worlds invest in the new field of possibilities offered by VR: filmmakers and game studios. Linear contents with great image quality for a spectator living a passive experience on one side. Real-time environments with some technical limitations for a user/gamer living an interactive experience on the other side. Can these two worlds coexist in the VR market? Are they ever going to meet? If immersion is the essence of VR, what does it imply for these two worlds? In this session Grégoire Parain will give insights on how new technologies might change the range of opportunities for content creators in the years to come.
- Arts & Culture-There is a growing movement of people from all walks of life having psychedelic experiences for the purposes of consciousness expansion, creativity, personal growth and therapy. In this talk, Dr Bryan Duggan will explore the psychedelic experience from the perspective of Timothy Leary, Terrance McKenna, Alan Watts, Psychedelic Science and others. Further, he will show how how aspects of the psychedelic experience can be conveyed through immersive virtual reality by providing beautiful, psychedelic inspired, consciousness expanding experiences to the player.
- Love Out Loud-What are the benefits of using new technologies in our activism? How can virtual reality be used in campaigning and to which effect? Which techniques are more effective than others in advocating social causes? The presentation aims to answer those and similar questions, and to provide insights into the methodology of the work behind the organization Animal Equality.
- sub:marine-The development of virtual ecosystems with agent-based modelling approaches allows to study their trajectories under different scenario settings. For coral reefs this facilitates analysing the impact of different management options or environmental change scenarios. Including these models into immersive virtual reality applications allows to change the system settings (e.g. environmental impacts) and to directly perceive any according changes on its functioning.