Beyond the Game: How Roblox Builds Safety Standards for Digital Communities

Eliza Jacobs , Geraldine de Bastion

20.05.2026 15:00–15:30
Stage 7
English
Conversation
Economy & Innovation
#Business models #Games #Technologie #GenXYZ
Roblox has become a cultural phenomenon for a new generation. But with 144+ million daily users, many of them young, is it possible to balance creative freedom with safety? In an interview with Geraldine de Bastion, Eliza Jacobs discusses Roblox's approach to age estimation technology and the company's solution for building safe, civil digital communities.

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Roblox isn't just a game - it's where millions of people create, play, and connect. As the platform has grown to over 144 million daily users, so has its responsibility to protect them. Eliza Jacobs, Vice President Safety Product Policy at Roblox, joins Geraldine de Bastion to discuss why the platform resonates with a new generation of gamers, and how it's evolving. She'll address the company's approach to age estimation designed to keep Roblox’s community safe, and share Roblox's strategy for setting industry standards in youth protection and building safe, civil digital communities.