The gray area between programmers and non-programmers (gamification in education using Visual programming for robots making)

Nawres Arif, Hasanain Fadhil, Ayat Alderi, Manar Alhuda Al Furaijie

Zusammenfassung
We are finding the "grey area" between programmers and non-programmers. Through visual programming (where the pain of learning the syntax of coding is eliminated) we help program a robot that kids assemble by themselves in gamification in the education approach.
Makerspace
DIY
Englisch
Hands On

The gray area between programmers and non-programmers (gamification in education using Visual programming for robot making)
 is a workshop showing the Science Camp approach to educating digital skills of mechatronics and programming for kids and youth utilizing the power of Visual programming combined with Arduino to remove the fear of stepping into the programming skills. We are trying to create a  "grey area" between programmers and non-programmers. with visual programming (where the pain of learning the syntax of coding is eliminated) to program a robot that kids assemble by themselves in gamification in the education approach. 100% of the kids take to their homes a fully assembled and fully programmed robot by their capabilities within 15 hours.

PLC / DCS / SCADA COMMISSION ENGINEER
Electrical and Control Engineer, Mentor
Ayat Fadhil
Educational Robots mentor & Marketing assistance
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Programmer & Technical Assistant